Man alive, but I am tired as shit. People tell me that others work regular 50, 60, 70 hour weeks; I have nothing but respect for those people if they can do it and not feel dead while walking. I don't get anything out of it, and getting up at 6:45 on a Saturday after a full week of work to do another full day of training is just an utter drag. Work's been really hectic, and we're coming up on mandatory OT, too. There's really no way around it, so I'm going to the bistro today to have someone else make my food for me because I've literally earned it - cash money.
There was something I wanted to bring up earlier which I never, obviously, got around to. A gaming trick that tickled me immensely and that I feel, given my constant bitching and moaning, I really should point out. As a brief bit of background, our ST has been running this Exalted game for a long time. Because we've got gamer OCD, and because he had this idea, instead of just one Exalt, we've played campaigns with almost each different type - Solar, then Lunar, then Dragon-blooded, then Abyssal, and now we're Sidereals. To a greater or lesser extent, most of these have been linear - one game happens chronologically after another. Our ST mixed it up a bit with some chronological overlap with the Abyssals which, to be honest, I panned then and I generally feel similar now. It was a great concept, and but I feel like it stymied us somewhat.
Now he's doing it again, and I think it's a great idea. Because Sidereals suffer from hubris like any other exalt, and we're starting from even a little before the very first Solar game several years ago. The ST has his notes, we have what we remember, and unlike the Abyssals, now we get to fuck with Fate. With our imperfect memories, incomplete notes, new motivations and new loyalties must work behind to keep fate on track - or change it to suit our new wishes. I like that we've been given the tools to salvage or destroy the story that we've made.
Obviously this isn't a trick that you can pull every day. But it's a good example of seeing an opportunity in your gaming and thinking outside the normal gaming perimeters to engage your players at a different level.
There was something I wanted to bring up earlier which I never, obviously, got around to. A gaming trick that tickled me immensely and that I feel, given my constant bitching and moaning, I really should point out. As a brief bit of background, our ST has been running this Exalted game for a long time. Because we've got gamer OCD, and because he had this idea, instead of just one Exalt, we've played campaigns with almost each different type - Solar, then Lunar, then Dragon-blooded, then Abyssal, and now we're Sidereals. To a greater or lesser extent, most of these have been linear - one game happens chronologically after another. Our ST mixed it up a bit with some chronological overlap with the Abyssals which, to be honest, I panned then and I generally feel similar now. It was a great concept, and but I feel like it stymied us somewhat.
Now he's doing it again, and I think it's a great idea. Because Sidereals suffer from hubris like any other exalt, and we're starting from even a little before the very first Solar game several years ago. The ST has his notes, we have what we remember, and unlike the Abyssals, now we get to fuck with Fate. With our imperfect memories, incomplete notes, new motivations and new loyalties must work behind to keep fate on track - or change it to suit our new wishes. I like that we've been given the tools to salvage or destroy the story that we've made.
Obviously this isn't a trick that you can pull every day. But it's a good example of seeing an opportunity in your gaming and thinking outside the normal gaming perimeters to engage your players at a different level.
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