Mage is dead. Long live Mage.
So that's done, then. You got to hear all the complaining, and probably weren't there for all the stuff that went right, and for that I apologize. It definitely wasn't a perfect campaign. It wasn't even the campaign that I initially set out to run. But it was the campaign we played and I ran for the better part of a year of which the theme became, I guess, personal growth and how it's really not the same as personal power.
It was pretty ok.
I often have a temptation with games to return, both as an ST and as a player, and I'm perfectly content to leave this game where it's ended. There's nowhere else to go. The PCs are currently orbiting the realm of moderately-powered super heroes who now accelerate time, cause the air to burn at a whim, fly, make paper strong as steel, and conjure impenetrable walls from shadow-stuff with few, if any, repercussions.
That's cool. They also trashed my arch-mage nemesis in two rounds with automatic fire. There's a reason why the supernatural fears the teeming masses of humanity, and it ain't because they won't clap to save Tinkerbell so much as being capable of unleashing a torrent of hot lead at very high velocities. The Masquerade isn't there for the romance, ladies and gents.
It's all Sidereals from here on out. That, and our awesome Skype Burning Wheel game you never see me talk about.
So that's done, then. You got to hear all the complaining, and probably weren't there for all the stuff that went right, and for that I apologize. It definitely wasn't a perfect campaign. It wasn't even the campaign that I initially set out to run. But it was the campaign we played and I ran for the better part of a year of which the theme became, I guess, personal growth and how it's really not the same as personal power.
It was pretty ok.
I often have a temptation with games to return, both as an ST and as a player, and I'm perfectly content to leave this game where it's ended. There's nowhere else to go. The PCs are currently orbiting the realm of moderately-powered super heroes who now accelerate time, cause the air to burn at a whim, fly, make paper strong as steel, and conjure impenetrable walls from shadow-stuff with few, if any, repercussions.
That's cool. They also trashed my arch-mage nemesis in two rounds with automatic fire. There's a reason why the supernatural fears the teeming masses of humanity, and it ain't because they won't clap to save Tinkerbell so much as being capable of unleashing a torrent of hot lead at very high velocities. The Masquerade isn't there for the romance, ladies and gents.
It's all Sidereals from here on out. That, and our awesome Skype Burning Wheel game you never see me talk about.
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