I'm not really a fan of having my last entry be a paean to my more negative fundamental aspects, so I've felt driven to produce something new for you to read. Something a little more entertaining? I'm still not really sure what to say about Burning Wheel, even though I've already tried to write something up, so let's talk about Exalted.

You know, the repercussions of Drunxalted can follow you. This is not really a bonus. Even Frank, who can put it away a lot better then I can mentioned that "I'm not sure if I could even run those one-shots while drinking boiler-makers." Deadly stuff. We've all learned a lesson, here, if we can remember it. I certainly won't forget it anytime soon.

On a less recriminating note! Some parts of the game have given us more then usual license to use the weird, fun aspects of the Sidereal charm set. This really gives credence to some of the charms that I had referred to as 'utility', feeling that they weren't terribly flashy but they did come in handy time and time again. Occult's Mark of Exaltation provides a small but nearly free bonus, plus allowing you to see dematerialized spirits. Lore's Methodology of Secrets has been extremely useful and flexible, making the character that uses it an expert on different things from day to day. I have to admit to 'abusing' it by changing it on a daily basis in game to boost everything from Investigation rolls to, in one story, making myself an excellent recruiter, trainer, then general with different War specialties.

Meanwhile, we really haven't fought anything after the first game. I had been told that the martial arts world was going to be huge in this game, and I made a character with that in mind. Our group has met one person from that subplot, and I wasn't even there. Bummer.


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