I'm fine with Thanksgiving, since it's always been just a day for me to go over and see what my dads side of the family is up to. Uncles, aunts, and cousins or whatnot. My uncle puts on a good spread, and we talk about some stuff, but nobody has to fly anywhere for the holiday or anything like that, and the whole event is pretty low key. I've gone on the record in the past with not really liking holidays, anymore, but I do enjoy dinner, so it's hard to go wrong.

I ran a one person WoD mortal game on Wednesday as kind of an introductory game for a horror campaign. Katie's playing at the moment, and we might have as many as three people (my preferred amount) playing in a few weeks, but for now we're kind of running on one.

Since I've spent a lot of time complaining, it's time to see if I can put what I've learned to good use. I know that I've been just as hard on myself as I have been on others, so I was nervous when I began the session but felt pretty good about it about an hour in.

There was a moment when Harry, the PC, was informed that the person he was doing a photo shoot of an area for has been completely incommunicado for several days, which indicated that he wasn't ignoring just him, but everyone and someone else had been assigned out of hand to replace the contact. Since there was a photo shoot the day of, and Harry had the location information, he had two reasonable choices - just go to the shoot and do his thing or contact the new person in charge and re-verify.

Harry chose the latter, and woke up a university college professor on a Saturday morning. I realized that the professor probably wouldn't realize that there was a shoot today, since he hadn't been supervising the photography or the staffing, so he wouldn't be expecting a call. I didn't really have any idea who this guy was, to be honest, he was just a name on a paper - a tertiary contact.

Did I mention that I hadn't really planned the first game? I just kind of made a character up on the spot.

Likewise, I hadn't planned on most of the game. I knew that the contact had been largely missing for over a week, but hadn't really given a lot of thought to how people reacted to that. What do people do when an un-tenured college professor who's known for a sharp mind and overall reliability and diligence goes missing? Well, probably fire him, but word was a little slow in getting around. His TA, I figured, had taken over for a lot of his duties and everyone else just assumed he was suddenly bogged down. I just knew I had to get that information across but still have something to do for this game.

I was later asked what would happen if the other professor wasn't contacted, and I thought for a second and said, "Well, he didn't know he was taking over for the duties of Prof. Parker, so he wouldn't ever have shown up; neither he nor the administration had the schedule for the shoot. The history grad students would have, since they were the grunt work for this project and already knew, so you'd have shown up and they'd be the only ones there with only a vague idea of what you were supposed to do. You probably would have had to do it without anyone else but them."

And then I realized why it was so tiring to run this game, even though it was pretty light. I was literally creating the entire game on the fly as a staging point for the parts of the game I had notes for. Whew.
laurenthemself: Rainbow rose with words 'love as thou wilt' below in white lettering (Roleplaying: AoO.)

From: [personal profile] laurenthemself


It sounds like you did an amazing job of rolling with it. I had trouble GMing because I was very bad at keeping up with the players.

From: [identity profile] elendraug.livejournal.com


Henry, man. Not Harry :C

It was a great game, though, and I'm looking forward to session 3.
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