I've noticed that the later it becomes, the more confused and neurotic my thinking becomes until it finally trips 6 AM and time spins dayward again. I had decided to use the period of time where nobody else was awake for correspondence and writing, but the products I generate are just too weird for me. The writing is skewed and nonsensical and the letters tend to be long-winded and maudlin.  I might put a stop to late night journal posts, too. The jury, folks, is in. I feel shitty in the early AM. No need to telegraph anymore. 

Other then being super-tired over the last few days, things have been good. I slept almost all day long on Friday, getting up only for small spurts and finally staying up at around 7:45 PM. I slept until 4:30 again today, so I think I might have been sick. I went to my last role-playing session with my old role-playing group on Saturday, playing an investigating Devil Tiger from Kindred of the East in an OWoD timeline that never got around to the destruction of the earth. Even though I arrived, and played as well as I could, I felt I was pretty clearly off my game as exemplified in how I nodded off about half an hour before the game even began. In fact, if the site wasn't about 5 minutes from my house I would have needed a ride. 

Despite all that, I still had fun, and I noticed a few things that I found really interesting in regards to Kindred of the East (KoE) and western vampires in the game line. First of all, every KoE has the equivilent of a 'Path of Whatever Id Do Anyhow', with the exception that following a Dharma isn't particularly easy. (A Path shouldn't be, either.) Second, their powers are way different. Vampire has really straight forward powers. There's no difficulty in determining what Potence does, or Celerity for that matter. And they're all powered off  the same substance. KoE have a veritable grab bag of powers, from Yin and Yang Chi to Demon Chi, which is pretty hazardous to even possess in large quantities (no matter how useful it is). Third, one huge thing is that, while there are two different types of Celerity (Yang Mantle 1, Black Wind), there's nothing that maps over to the Fortitude Disipline. In fact, I don't remember being able to find anything that lets you soak Agg at all. So, while Flow Like Blood is a peerless dodging Disipline, when I was exposed to a burning room with no way out, there was no way for me to soak the fire damage. 

Plus, the ability to add a single automatic success to every melee roll in a turn is astoundingly good, since you can split yout dice pool down to a single die and get Str+X damage on each one if you want, though I didn't do anything of the sort. If you throw Flow Like Blood in there on a previous turn, you still get to dodge every attack directed at you with a full Dex. + Dodge pool. I explained that to the ST, and he never even bothered to attack someone with a 9-die dicepool against every attack.

[profile] brantai and I were talking Exalted again this evening. Since our first few games, we've had a habit of drawing from popular culture to create some of our more memorable characters. The Abyssal (death-tainted Exalts) diplomat we faced up against was named The Thin White Duke, and Brantai's first character was inspired in part by Ziggy Stardust, though we joked that if he were turned by the Deathlords, he would have renamed him The Man Who Sold The World. While we're reserved that name for a future PC Abyssal, we spent a decent amount of time speculating about other musicians we could pirate for concepts. I think I remember claiming Glass and The Machines of God as Alchemical Exalts - character types constructed from the raw materials that had been stranded in the body of a dead primordial god, where a dystopian society has been forged.
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