atolnon: (Default)
( May. 12th, 2010 02:15 pm)
For a moment this morning, I was inclined to remain home. I'd like to take a paid day to wrap up some things that are terribly difficult for me to attend to on the weekend, but I'd also love to spend some time just playing videogames at noon on a Wednesday. These things don't have to be mutually exclusive.

Whatever.

Gaming was slow. Abyssals is back on its trainwreck collision course, and we'll see how that goes. I feel like this is the kind of campaign that really could last, but I understand the dark impulse to run the game to a conclusion - any conclusion - and try again, with lessons learned. The ever rotating cycle of Exalt types is no surprise; it used to be impossible to retain any one campaign for more then a few sessions before the next grandiose plan would surface. I ended up in the unlikely role of a manager, trying to arrange days and convince our ST that we did, in fact, want to play. 

I think there were lessons learned, though. I brought up a tentative concept for the summer Sidereal game and it was recommended I not become strongly attached. ST's laying down themes and restrictions before the game, which rarely happens but where the lack thereof facilitated the kinds of problems we've experienced at the table for the last several months. Anyway, the idea of wanting to play a Chosen of Serenity Water Dragon-focused martial artist isn't really damaged by this particular issue. What's more likely to be a frustrating issue is that I keep imaging the character as a female, which is apt to get me roundly mocked if attempted. It's been a little bit weird for me to see that our characters keep being all guys, though. Exalts are rare, so in these small circles, I would typically expect to see them more evenly distributed on gender lines. Solars? All dudes. Lunars? All dudes. Abyssals and Dragonblooded? Dudes, dudes. There are female NPCs, but we're all guys playing, so this is the way it's been.

Et cetra. It's not unusual from a perspective that looks at character choices by players. It looks weird in setting though.  

Changeling game on Sunday. This game isn't everything it could be, even while the players are having a good time. I might hit the gas a little on it and speed things towards a resolution then make plans using what I've learned. It suffers for me having projects other then exhasutive game planning which tend to come ahead, as well as for things continuing to occur actively instead of me having some real-life downtime.
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