I'm amused enough at the situation to post specifically about it, partially because I'm curious as to the opinion of others.
The Abyssal game wrapped up very similarly to what I suggested before. We'd spent a lot of time getting to where we were - arguing, fighting with each other, eventually recovering our names at the bottom of the Labyrinth last game. In this one, we were literally faced with a situation we can't win - as in, not even really given a chance. We can flee, and the southeast is DM-fiated into Oblivion by a Deathlord or we can fight, and be totally annihilated. Even the superweapon with a terrible cost, we discovered, would have done nothing but kill us.
We did the only reasonable thing, this being the last game and us wanting to be heros. We went to battle with the Gaping Maw of Horrors.
And we were destroyed without a fight. Actually, there's an implication that the Maw was shut. The epilogue indicates that the terror diminished in the southeast for a time and our stories were spread by a ghostly host before it became a footnote. So, yeah, that was the good guy ending. It wasn't a full TPK, because one PC left. Honestly, by the end, I was struggling for a reason to engage in this combat because even the ST is telling us that we'll be completely destroyed even while talking like this is the ethical thing to do.
It's the noble sacrifice meme. Our biggest success was off camera and left to Creation as a footnote while our souls were swallowed by Oblivion. I'm a little meh on that. I never even got to use my new Combo, never got to show off what I could really do in a fight. No other games to detail our success and failure in the southeast. That's my opinion. That I think mistakes were made and that the spirit of Exalted was a bit circumvented. Once again, something big happened, but it was without the players.
The RP scenes were good, though.
The Abyssal game wrapped up very similarly to what I suggested before. We'd spent a lot of time getting to where we were - arguing, fighting with each other, eventually recovering our names at the bottom of the Labyrinth last game. In this one, we were literally faced with a situation we can't win - as in, not even really given a chance. We can flee, and the southeast is DM-fiated into Oblivion by a Deathlord or we can fight, and be totally annihilated. Even the superweapon with a terrible cost, we discovered, would have done nothing but kill us.
We did the only reasonable thing, this being the last game and us wanting to be heros. We went to battle with the Gaping Maw of Horrors.
And we were destroyed without a fight. Actually, there's an implication that the Maw was shut. The epilogue indicates that the terror diminished in the southeast for a time and our stories were spread by a ghostly host before it became a footnote. So, yeah, that was the good guy ending. It wasn't a full TPK, because one PC left. Honestly, by the end, I was struggling for a reason to engage in this combat because even the ST is telling us that we'll be completely destroyed even while talking like this is the ethical thing to do.
It's the noble sacrifice meme. Our biggest success was off camera and left to Creation as a footnote while our souls were swallowed by Oblivion. I'm a little meh on that. I never even got to use my new Combo, never got to show off what I could really do in a fight. No other games to detail our success and failure in the southeast. That's my opinion. That I think mistakes were made and that the spirit of Exalted was a bit circumvented. Once again, something big happened, but it was without the players.
The RP scenes were good, though.
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