I don't really have many surface areas not dedicated to computing. I can still write on the bed, I guess. Which isn't really all that bad, but I probably need to do better then that. Sometimes you want paper, not LCD. I do a lot of my writing in notebooks, actually, then the first part of my editing process is how I feel about what I wrote when I retype it.
I started a new, probably short term type of game yesterday. My friend The J-Man decided he'd enjoy running a WW2-era game starting in 1940 that was a split from the Marvel timeline and we were all X-Men style mutants. He picked some powers at random for each of us and let us pick one of them, which seems ok. Frank picked Telekinesis and is playing someone who was a British fighting ace from what was the gentry. My friend Brian picked the ability to rot things, Mikey picked Teleportation - both Americans, Anthony picked Invisibility and is a Russian spy infiltrating the SS, and I picked the ability to make multiples of myself, because it's more interesting then laser eyes. I was a member of the French Resistance. The J Man wrote up 1-5 powers for our core abilities and some subsets of those powers.
When I picked being able to duplicate myself, I didn't really consider the ramifications of those actions. After all, in the Marvel Universe, Multiple Man isn't really that much of a hot shot. I just wanted to call myself Le Resistance, as in, by myself. But, hey, what's the most powerful, game breaking ability in WoD - old or new?
Multiple actions. At level 2, or 14 exp. for me, I get three other me's, or 4 totally independent actions that arn't tied to one location. I can operate a mortar by myself. I can duplicate my equipment if I pay the exp, so I can turn one machine gun using dude into 4. At level 5 of the power, the number of duplicates I can produce doesn't really bear thinking about.
I know my current group's never been that worried about power imbalance, never been that worried about mechanics. The kind of attention I put into it's largely wasted, so I think only about two other players will even notice - but I'll probably trade notes with them. I have a prospective fix, but I'm actually content just to mention it and see what the others think, and if they pass on it, I'm content to be the most powerful person in the party, just this one time.
I started a new, probably short term type of game yesterday. My friend The J-Man decided he'd enjoy running a WW2-era game starting in 1940 that was a split from the Marvel timeline and we were all X-Men style mutants. He picked some powers at random for each of us and let us pick one of them, which seems ok. Frank picked Telekinesis and is playing someone who was a British fighting ace from what was the gentry. My friend Brian picked the ability to rot things, Mikey picked Teleportation - both Americans, Anthony picked Invisibility and is a Russian spy infiltrating the SS, and I picked the ability to make multiples of myself, because it's more interesting then laser eyes. I was a member of the French Resistance. The J Man wrote up 1-5 powers for our core abilities and some subsets of those powers.
When I picked being able to duplicate myself, I didn't really consider the ramifications of those actions. After all, in the Marvel Universe, Multiple Man isn't really that much of a hot shot. I just wanted to call myself Le Resistance, as in, by myself. But, hey, what's the most powerful, game breaking ability in WoD - old or new?
Multiple actions. At level 2, or 14 exp. for me, I get three other me's, or 4 totally independent actions that arn't tied to one location. I can operate a mortar by myself. I can duplicate my equipment if I pay the exp, so I can turn one machine gun using dude into 4. At level 5 of the power, the number of duplicates I can produce doesn't really bear thinking about.
I know my current group's never been that worried about power imbalance, never been that worried about mechanics. The kind of attention I put into it's largely wasted, so I think only about two other players will even notice - but I'll probably trade notes with them. I have a prospective fix, but I'm actually content just to mention it and see what the others think, and if they pass on it, I'm content to be the most powerful person in the party, just this one time.