I'm having trouble getting my act together, but I'm gradually getting better about it. Because my time tends to be so limited, I really have to prioritize my tasks accordingly and if I need to take some time to relax in the evening, then I just need to take it and stop beating myself up over it. The big three tasks for both Katie and I are writing consistantly, setting goals for cleaning and reorganizing, and getting into a habit of physical excercise. Our status on these things is alright, but neither of us are making the headway we want and it's clear that if we do, then we'll have to redouble our efforts.

I've had this extended project for a while; something that's really just been sitting around in the back of my head that I'd found compelling for the Exalted setting. There are Abyssals,  the corrupted, necrotic Solar counterparts, that are derping around the setting being generally violent or angsty at turns. I want to like these guys a lot more then I do, but the basic modus is similar in that you cram a Solar or a captured Solar exaltation into an evil box and it pops out gothy and tasting of (presumably) either blood or licorice depending on what theme you've selected.

While I'm sure that there's some kind of in game Solar-only specification on this gig, I had kind of wondered what would happen if you popped a Sidereal in there. Sure, it's exceedingly unlikely, but bear with me. I've got this idea with Kejack and ghosts and shit so just assume it happens and something results besides a crabby Sidereal with a Neverborn headache. 

I named the resulting hypothetical result the Synodic Exalts because they're a measurement of the stars that lies in continual conjunction with the Sidereal's. There are stars in the underworld that fortell ominous and different fates using unfamiliar constellations. Unnamed ghosts constructed the baroque and ultimately meaningless Calendar of Setesh whose precise movements give a meaning to the dead that it, in itself, does not have. Sidereals do not influence the underworld and the fate of Creation does not touch it easily, but leave it to the hubris of an elder Star Child to attempt to extend the reach of his breathern using a gambit desperate and inauspicious enough to tempt a Neverborn.

The constellations of the underworld to not intentionally subvert or pose an antithesis to the constellations of Creation, but they are different and they are related in their own uncanny way. They still fall, as far as I've designed so far, under the decending auspice of each Maiden.

Under Journeys, The Oarsman, The Raiton, The Reef, The Bandit, and The Gale
Under Serenity, The Crucible, The Mourner, The Celebrant, The Vulture, and The Ruin
Under Battles, The Standard Bearer, The Empty Throne, The Dart, The Mantle, and The Legionnare
Under Secrets, The Judge, The Lock, The Reveler, The Necromancer, and The Cache
Under Endings, The Maimed, The Cat, The Furrow, The Pyre, and The Hilt

Some of these are particularly important, I suppose. The Reveler, for example, is the converse to The Mask and represents a disguise that hides nothing and corresponds to assuming an identity that people around you an see through but are compelled to respect. The Necromancer represents many of the same things as The Sorcerer and is used in much the same way. Ghosts are a different type of creature then Gods and Elementals are, and their courts act differently. I kind of look foward to getting into it, but that just means that you're going to hear more Exalted crap in the near future if I do.

As for me, I'm tired, at work, and my lunch is up. I look foward to writing stuff here soon, if only to push my previous whining off my main journal page and off of yours, too. ; ]
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