In the last few days, the largest bulk of the stuff in the house has been trashed or donated and what's left behind is approaching a living space that's very nice, indeed. In a few days, I'm wondering if we'll take some pictures of it now so we've got something of an in-between for our before and after shots. Let's put it this way, though - we have a 1,000 sq. ft. house and we donated our microwave (which we really only use to heat leftovers, so it was pretty easy to part with), my old futon, and a CRT television we didn't need anymore. In terms of floor and counterspace alone, that's a big change.
So, that's been a lot of work. House is probably looking better then it ever has, though. We've also been doing beaucoup yardwork, Katie and co. have finished shooting two commercials and doing the cutting and audio - one's completely finished. We're hoping to have a website go live at the end of the upcoming week, our finished logo, brochure, business cards, network setup, ect, et al. I mean, there's a reason why I'm so much quieter then I have been in the past.
I ran the first part of Chapter 5 in my WoD game, titled 'Myxomatosis'. Before it started, I realized that the campaign was going in a direction other then where I initially intended it to go, but one I liked a lot more, and pretty much every character block was re-written with new information. I had needed to do some more prep and we ran out of steam after about 2 hours, so I called the game for some additional writing.
I don't know if I ever posted a link to the actual play document, because I guess I assumed that people didn't much care about it, but I love reading that stuff. Initially, I kept it limited to a Google doc that I posted to my Google+ feed, but figured that I might as well post it to Actual Play on RPG.net. When I was working up the link (which is here, incidentally)*, I suddenly realized that BaronSamedi had been posting his campaigns there the entire time.
This is not a brilliant observation on my part, because I see his sig all the time, and I have seen the links to those campaigns very frequently, indeed. So, yeah, I really have no idea how I missed that. The upside is, you know, I can go read them now, so I like that. That's nice. Okay.
Anyhow, it's an interesting dynamic for me because Katie hasn't played a lot of paper and pencil role-playing games and it's one-on-one because not a lot of people I know are really interested in mortals or have the time to play another game. There's a fair amount of us clowning around, and there's a lot of oppertunity for details that would normally get lost around a table of four or five in the background noise alone. I'm probably not going to write another 1-on-1 campaign for a while, but I still need 12 games out of this one (making it about a third over). Since we're playing again, that probably won't be too tough.
Most of my RL isn't all that interesting at the moment, since I'm really only interested in talking about things I'm going to realistically work on or things I've actually done, but back in about '06, I wrote a game that I just called 'Dream' as a working title. It was named because that's how I got the idea for it, and it involved some of my obsessions at the time, including a more rules-light system, major and minor tarot arcana**, and a more free-form skillset. I know that the tarot theme might step a little bit on the toes of _paradoxboy_'s really cool House of Cards RPG, but I really don't see a problem there. And there's a free example of play on that website, so I recommend checking it out if you haven't already.
What was I getting at? Oh, yeah, okay, I am going to go ahead and take my old ruleset out for a spin, iron out any obvious kinks, and get some art, a cover, and do a proper write up. I'm less antsy about that shit then I used to be, honestly, and maybe it'll be a fun little system for people to mess around with in between more in-depth stuff. I've played a few good sessions with it in the past and it's been fun.
* Only Chapter 1 is up right now. It takes a little time to format and I haven't done that for every game yet. The link to the whole AP is here. Brent's already written on it, like a vandal, so if you feel the need just try to make it witty.
** Everything I did at the time involved the fucking tarot. I blame Persona.
So, that's been a lot of work. House is probably looking better then it ever has, though. We've also been doing beaucoup yardwork, Katie and co. have finished shooting two commercials and doing the cutting and audio - one's completely finished. We're hoping to have a website go live at the end of the upcoming week, our finished logo, brochure, business cards, network setup, ect, et al. I mean, there's a reason why I'm so much quieter then I have been in the past.
I ran the first part of Chapter 5 in my WoD game, titled 'Myxomatosis'. Before it started, I realized that the campaign was going in a direction other then where I initially intended it to go, but one I liked a lot more, and pretty much every character block was re-written with new information. I had needed to do some more prep and we ran out of steam after about 2 hours, so I called the game for some additional writing.
I don't know if I ever posted a link to the actual play document, because I guess I assumed that people didn't much care about it, but I love reading that stuff. Initially, I kept it limited to a Google doc that I posted to my Google+ feed, but figured that I might as well post it to Actual Play on RPG.net. When I was working up the link (which is here, incidentally)*, I suddenly realized that BaronSamedi had been posting his campaigns there the entire time.
This is not a brilliant observation on my part, because I see his sig all the time, and I have seen the links to those campaigns very frequently, indeed. So, yeah, I really have no idea how I missed that. The upside is, you know, I can go read them now, so I like that. That's nice. Okay.
Anyhow, it's an interesting dynamic for me because Katie hasn't played a lot of paper and pencil role-playing games and it's one-on-one because not a lot of people I know are really interested in mortals or have the time to play another game. There's a fair amount of us clowning around, and there's a lot of oppertunity for details that would normally get lost around a table of four or five in the background noise alone. I'm probably not going to write another 1-on-1 campaign for a while, but I still need 12 games out of this one (making it about a third over). Since we're playing again, that probably won't be too tough.
Most of my RL isn't all that interesting at the moment, since I'm really only interested in talking about things I'm going to realistically work on or things I've actually done, but back in about '06, I wrote a game that I just called 'Dream' as a working title. It was named because that's how I got the idea for it, and it involved some of my obsessions at the time, including a more rules-light system, major and minor tarot arcana**, and a more free-form skillset. I know that the tarot theme might step a little bit on the toes of _paradoxboy_'s really cool House of Cards RPG, but I really don't see a problem there. And there's a free example of play on that website, so I recommend checking it out if you haven't already.
What was I getting at? Oh, yeah, okay, I am going to go ahead and take my old ruleset out for a spin, iron out any obvious kinks, and get some art, a cover, and do a proper write up. I'm less antsy about that shit then I used to be, honestly, and maybe it'll be a fun little system for people to mess around with in between more in-depth stuff. I've played a few good sessions with it in the past and it's been fun.
* Only Chapter 1 is up right now. It takes a little time to format and I haven't done that for every game yet. The link to the whole AP is here. Brent's already written on it, like a vandal, so if you feel the need just try to make it witty.
** Everything I did at the time involved the fucking tarot. I blame Persona.
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