atolnon: (Default)
([personal profile] atolnon Feb. 17th, 2010 02:41 pm)
Long post is long. It's broken up by things you might be interested in.

I'm bad at applications processes. I am. I got the impression that I only barely managed to register for college the first time, but it's not classes i have a hard time with so much as it is trying to get enrolled in the first place. I don't understand it. That's why getting some contact back from my old professor (also my academic adviser) is a big deal for me. I might be able to do this without his feedback, but it'd feel like going about it in the dark. We'll see, then. Could be critical.

I got a call from Brent yesterday about nExalted, which is neat. The project stalled a little, what with him having stuff he's actually obligated to do. Something like that is perfectly understandable, but I've really enjoyed the work I've seen on it. I'm passing that information over to Wormtongue. He asked me to take a look at the Changeling pledges and see if they can be mechanically translated into something like a Charm tree, which is a request that I was so delighted with, I agreed without thinking. I will share those results as they appear.

One of the things that I realized today is that, in addition to wanting to play Changeling, one of the strong drives towards running anything is that my gaming philosophy, if you can call it that, gets no play at our table here. The conflict I'm having was epitomized in one conversation with Frank when we were discussing Exalted. He mentioned that he didn't like the Infernals for a reason that I hear is common - they're failures, and he hates playing someone who's basically failed on a metaphysical level. He bought the book and basically discounted the whole thing on that basis, which I don't really understand. I mentioned that, whatever else, the mechanics are quite sound and a good representation of why we can expect the mechanics in Alchemicals to be very good.

"So what." he said. "Who cares?"
"I care. Mechanics are important."
"Not really; it's all about the story."
That's a fundimental disconnect. You can talk about something like that for a long time and unravel the issues, but that's it. Mechanics don't matter. If you post about that on rpg.net, he's going to get labelled a bad ST. People will post about how I should stop playing with him or whatever. That's not needed, but that's why I'm running a game. Because I want to run with my outlook for a while. For him, the story is first and the mechanics are changed to facilitate that - sometimes on the fly. For me, the mechanics set a precedent. They're the physics of the world, and I hate to run something that I haven't been able to explain by the rules provided. Which is also why we talk past each other about the values of writing or in games.

Alchemicals is out per Holden, on rpg.net (as hls, forum.rpg.net/showthread.php ). It's not being carried on Amazon yet, those bastards.
Ink Monkies is also live, per forum.rpg.net/showthread.php at forums.white-wolf.com/cs/blogs/freelancers/archive/2010/02/16/ink-monkeys-vol-1-manifesto.aspx
That could be a neat resource.
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