My mind is on Exalted at a point when I have better things to do. I spent, like, a shitload of time writing up Exalted information in the last two posts. Posts that had mysteriously vanished or, perhaps, had never been posted at all. These are all things that bubbled up from the muck half-formed, hecatonchires to be put down. Nobody wants those hanging around at parties. 

I needed a way to set my mind at ease. Our Abyssals game is murdering my psyche for reasons I am not totally coherent on. Sidereals isn't coming on for months, and I have decided to enter that game so fully prepared that there's nothing left. Prior to the beginning of the game, the character will be a complete work where I can look at the sheet and say 'this is it'. Ask yourself, "Why would anyone go through these lengths?" This is the path that's left to me. I took a half-way understanding of the rules and a half-remembered understanding of the ST's assumptions and found myself devastated. If one were charitable, one could say that I know how this particular game is played, now. Less so if one is insisting that I just know where the bugs and exploits are. But I do want to win.

I would love to take this oppertunity to offer up a scathing something regarding these games, but there's little else I can really muster. I can leave the pool or I can choose to swim in it. As for the rest of the post, I've broken all this stuff down. Daily posts. Terrible, friend-list choking stuff.

I went to TTO on RPG.net for recommendations on my Serenity Sid, tentatively named Age of Innocence. Unrelated to that, I love that in the fiction, the Serenity Sidereal is easily the most aggressive of the five title characters. I had done plenty of planning on basic survival though, and providing that I'm not Jon Chung'd into a fine mist by an elder Exalt (which I am fairly sure of myself on), things are apt to go as smoothly as one can reasonably ask in The Age of Sorrows.

There are no specifics on Charm build outside of some nebulous ideal. Impeding the Flow, Serenity in Blood, Duck Fate and Avoidance Kata seem to be important. There is a subtle implication that I should be comboing these every round and just leave when a Celestial+ of any other type shows up. The games I play in are designed to remind us that we're not big players, ala OWoD, in a Creation full of Incarna, high-essence gods, and just other Exalts that can destroy us. Our tin-can-based Abyssal badass was turned into a squirral in one game by a Charcole Spider using Sidereal hardcase. As for me, I'm going to buy up Dodge to stack Performance onto the DV, pick up Impeding the Flow, find some artifact armor, bracers, and weapons, then go Water Dragon. 

My defenses are redundant. I do not feel like dealing with a single point of failure. 

That's a lot of Exalted, but I can promise you that it wasn't the full measure of the beast. You don't know what you've avoided.

There are two other objects de recreation that have been frustrating to me of late. FFXI is something I used to really enjoy; it wasn't just an MMO I got into a habit with, it was something I actively looked forward to playing. Square has not made it easy to begin playing again. It's all account related. I can pay them and they can continue to pretend I haven't. My desire to deal with this is something approaching zero, but it'll frustrate me until I do.

Dead Space is the other one. I'm not sure if I've ever been a really competent FPS player and the protagonist walks like he's standing at the bottom of a pool, but the gotcha style of game play really is terribly exhausting. It's safe to make the assumption that whenever you pull a lever or succeed in any way, you'll immediately be set upon by a wave of flesh devouring space zombies. Near the end, you're being chased by immortal, unkillable beasties whose number is functionally irrelevant. They're everywhere, so it's moot. It's so predictable that it's boring, but worse, it's frustrating. It reminds me of Dungeon Quest, where I hit a button and am then destroyed by some kind of unlikely event except in this case, the event is replaced by the bony skewer of a necrosomething.

Or, you know, maybe I'm just an awful player. Maybe I upgraded my gear wrong. These things are plausable. All I know is that I'm frequently killed, and my response is typically, "Again? You've got to be kidding." Still, it's not impossible. I usually get it on the second or third try. Plus, mostly I have fun. There are just these evens in between me roaming around the ship in a cool atmosphere and blowing up zombies that I honestly don't really want to play, but am obligated to. 
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