Date: 2011-04-08 07:54 pm (UTC)
Good points.

One thing I like from a different game, that is something I'd port to others, is Ironclaw's 'parallel XP' system. That is, instead of getting 10 xp to spend as desired, you get 4, 3, 2, 1 Xp, which you put into each of several things but can't be put into the same thing in the same session. So you'd put 4 into that charm you really want, 3 into that charm you kinda want, and then maybe put 2 and 1 into some stats. Since you can't put all your XP into the most mechanically cool/soonest awesome thing, you get advancement in those little less flashy things too. Make advancing the less flashy stuff mechanically viable.
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