I've been meaning to finish Persona 1 since I just had the Playstation 1 disk and was dating Violet seriously. I don't mean that I've been meaning to start Persona. I mean that I've been meaning to finish my playthrough. I've started twice. It's not that great a game. I  have it. I'm slogging through it now. I'm getting fairly close. I suppose I've clocked about 30-40 hours off and on over the last year or two. I guess there's probably about 30 to go. It doesn't take up time in a normal, meaningful way; I play it when I'm sipping coffee and scrolling down tumblr or when I'm checking RPG.net to see if they have anything to say about WoD or Exalted (and that's about it, these days). I play it when I'm sitting on the toilet. Or I did. With the end approaching, I designate time, as if for a chore. It's on a list.

Persona's an interesting game that spawned an increasingly successful franchise almost despite itself. The characterization presented in the first game is weak, the graphics are uninspired (it's a fairly early Playstation title, so that's no surprise), and the plot is perfunctory - mostly a setup for random monster battles and dungeons that appear to be designed at random. The combats were initially weirdly balanced to the point that they appeared buggy. It was re-made as a PSP title with cleaned up graphics, fairly impressive video scenes, and cleaned up mechanics. It's a legacy title; it's what you buy to fill out your collection with the re-made Persona : IS and EP, which are significantly more worthwhile from a player's perspective. I'm slogging through the game to have beaten the entire collection (hopefully, at some point) and almost out of what I would consider respect for the series. But why respect, of all things?

Persona offered something that other games didn't offer and at a level of complexity that its future titles would not bother to model. It was one of the few games where it wasn't just possible to communicate with your enemies (simple as their AIs inevitably were), and not just expected, but mandatory. Talking to enemies convincingly renders their spell card unto you. When you have their spell card, you can either mash it up with another monster's spell card in order to create better personas (basically a spirit grafted to a character which renders bonuses, some weaknesses, higher stats, and a bevy of powers you can swap in and out) or, as long as you carry it and don't fuse it, they act as a get out of jail free card during fights. The monster you have a card for shows up, you talk to it and show it your card, and it recognizes your contract with it, then leaves - effectively allowing you to skip the fight.

Summoning new persona for new powers is complicated, involving a large chart full of signs for good matches, poor matches, normal and strange matches. There are a list of mythical beats and characters a mile long, each associated with one of the Major Arcana of the tarot. The personas have levels and improve with use, and at a max level you can trade them in for difficult to find items.

You can buy guns, bullets, melee weapons, and a whole set of armor (greaves, boots, helmets, and body pieces, and they're all expensive), spell items, healing items. You can gamble in a casino where you play the games your character sits at. People at diners will help you remember your objectives in the story. Your last two characters are recruited manually from a list of secret characters. There's an entire side quest that takes over from the main quest that you can undertake without ever touching the normal quest, with a totally different plot and character.

Basically, there's very little plot - it's the video game equivalent of a complicated RPG dungeon grind. People misunderstand what Persona is about - game one is hardly about the plot at all. It's literally a mashup of a ton of complicated, intermeshing mechanics where the goal of the game is actually to grind at a furious pace, building the biggest, most badass team you can while taking these brand-new, never seen before mechanics for a trial run. Once I realized the purpose - that the game is basically a huge Excel spreadsheet with graphics for people with a special brand of obsessive-compulsive focus, it made perfect sense to me. It's fun, just not the kind of fun you find in gaming much, anymore. It's practically a dead format that would have made much more sense on a PC during the early days of computer gaming.

It's close to both Persona 2 titles in how it plays where Persona 2 games are much more sophisticated in terms of plot and smoother mechanically (though they remain huge, intense grinds) and almost totally divorced from Personas 3 and 4. I find it to be a very interesting phenomenon.

Now. We're going to need to get to the grocery store, today and hopefully we'll manage to even see Pacific Rim. (I've heard good things from most people, I've heard reports that it was bad from friends of friends, but I'm ignoring that.) The upcoming days menu looks like steamed asparagus with poached egg and grated espresso-rind cheese served with either herbed roasted potatoes or buttered sweet corn, garlic hummus with rough-chopped parsley and roasted onions and pita chips, chicken and wild rice soup with parsley or kale, salad with tomato and half a turkey sandwich, and rajma masala served over jasmine rice.

I'm excited to let you know how the movie was. I also totally have to make it to the library. My books are a day over due.
Additionally, I'm killing time doing yard work until Katie gets home. Our mower is broken, so I'm literally weed whacking my overgrown backyard into submission foot by bloody foot. Wish me luck.
"I dreamed I was a butterfly, flitting around in the sky; then I awoke. Now I wonder: Am I a man who dreamt of being a butterfly, or am I a butterfly dreaming that I am a man?" - Chuang Tzu

Spoilery review below the cut. )
atolnon: (Default)
( Nov. 24th, 2010 12:37 pm)
While our friends in Seattle are complaining about the 2 inches of snow they got*, what I'm most thankful for at our Thanksgiving potluck at work is that it means I don't have to leave the building to get something to eat. What with the inconvenient freezing rain outside. It's not actually that bad, I just don't like it. But I always get a kick when the Puget Sound exhibits any symptoms of winter aside from frost on the windows in the morning, because it always sounds like they're going through the apocalypse up there.

We had the weekly Mage session yesterday, which was basically a filler or bridge episode when bits of several PC back story suddenly arise. It was short, and is basically leading up to a Halloween game, which is kind of amusing since we're skipping a week at a time or more between games. Running a game once a week often catches up with me at the worst times, and the web page doesn't get updated at all, because I'm torn between making new material and trying to log old material, and when that happens, actually being able to run a game wins.

Plus, updating a web page I don't actually have to update is tedious as hell.

I also made cookies which were soooooo disappointing. I guess they were ok. I just, I dunno. I can't stand behind those cookies.

Because the game ended early, Frank decided we all needed to watch Happy Feet, which I remembered thinking was cute and fun but, in actuality, seems to be a tedious morality tale involving a penguin with a distinct evolutionary disadvantage convincing YouTube to save arctic fish, or something. The pacing is pretty akin to something like A.I., in which a small robot and Jude Law try not to become irrelevant and then the movie literally becomes stuck in an ice block, in what feels like real time.

Seriously, Happy Feet is a hot mess. And it's not because I'm a jerk. Or at least, not just because I'm a jerk, because I want to like a movie about dancing penguins. I mean, I guess I don't really care about tap dancing, and I don't ever really think about penguins, but whatever. It's 2:15 when it could have been a 30 minute film short that didn't devolve into some idiotic message about overfishing the Antarctic continent, which is not something I even know if happens.

It's full of false end after false end, and blatantly tries to pull your heartstrings out in an obvious attempt to retain your attention. Pass.


* Which is adorable.
Scott Pilgrim. Ok.

When I was 22, I was working on graduating college and I was a little slow. My prospects weren't good, and they wouldn't be for another few years, actually. The economy was tanking, I didn't have a lot of experience, and my car had just exploded in a ball of smoke and steam on the side of the road on the way to morning classes a few months ago. I was a mess of neurosis, the frays that would destroy my relationship with my long time girl friend were beginning to show, and most of my friends were slacker drunks.

I've grown as a person an awful lot in the last several years.  I mention it as an exercise in perspective. Before I went to see Scott Pilgrim, I'd been spoiled on it a bit by the internet-o-sphere reviews and just general nerd talk. There's a general consensus that the Scott Pilgrim of the film* isn't really an admirable character. He's a post-college, 22 year old unemployed slacker who's redeeming qualities are the ability to throw down and willingness to play bass in a garage band. He's awkward! He's not conventionally attractive! He's selfish! He's dating a minor!

So I wanted to provide perspective for a movie where reviews don't seem to offer any. I'm throwing the fictional Scott a proverbial bone. The early 20's have become a tough time for a lot of us, and that's more or less what this movie's about. The ridiculous fights are the clearest metaphor in the movie, and while they're literally happening to Scott, they figuratively happen to us in the real world all the time.**

It's easy to be dazzled, or at least overwhelmed by the sheer amount of obvious references, the flashy, video game inspired kung-fu fights, the pop up boxes, visual indicators, and occasional dry wit. It obviously has a target demographic, and some reviewers with pre-conceptions about comics, video games, and the consumers thereof bring those prejudices to the table. I can go on about how amateur that kind of screw up is, but I'll let Linda Holmes do that for me.

So, how is it? Well, the core story feels a little rushed in the beginning, and I felt the message was so obvious as to fall into heavy-handed, which is primarily saved by how earnest it feels and the lamp-shaded delivery of Michael Cera who, at one point is standing by himself at a juncture which is very nearly too late and simply says, "... I feel like I learned something!" The moment's rightfully played for laughs, successfully, but it's also a major turning point which turns what appeared to be a one-off joke into something akin to redemption.

Those video game references also have a point, as opposed to being just throw away jokes or pandering references to things geeks love. Video games, comics, and music arn't just things that geeks do, but for the 20-30 crowd, have become pervasive cultural touchstones. They're part of how we navigate the world, and when video game logic and physical impossibilities become the literal physics of the Scott Pilgrim world, we laugh, but the movie never pauses to explain why defeated foes burst into coins, if this is some kind of literal, irreparable violence (or if these people just respawn a few hours later with a headache and exp loss), or why a shoe-gazing, bass playing slacker is able to take (and dish out) such massive physical punishment; that's just the way of things.

In a reversal from normal circumstances, what is a metaphor for us is literal for them, and vice-versa, which is a fun trick to play.

The non-stop nature of the gags, references, and being forced to condense 7 evil ex battles into 2 hours might take its toll on people not trained since birth to deal with those kind of stimuli. The information packed into scenes looks light but is actually surprisingly sophisticated and dense. There are subtle references to more serious relationship issues like emotional and physical abuse.
Scott is a protagonist who can be kind of frustrating at times, but can be surprisingly easy to identify with. He's not malicious, he just isn't very inward looking. He's insecure in this movie, but Michael Cera actually plays him with occasional depth, though he was cast because he's a bit typecast at this point, and he ends up being 'another Michael Cera character'. If that's frustrating, there's always Wallace, the boyfriend-stealing 'cool, gay roommate' who delivers his lines with a delightfully understated deadpan whether he's warning Scott of mortal danger ("Look out! It's that guy.") or evicting him from the bed for the night.***

It's sure to be a hit with people who've grown up with all those flashing icons and little musical notes, and it's a nod to a specific generation that tends to get shit on enough that they've composed their own validation and somewhat insular society but there are plenty of instances where it transcends that demographic. The fight scenes are great and the overall story is pretty solid, even if the pacing in the beginning feels rushed, and kind of forced. Characters that seem like they should have had more time don't get it, due to having to cram 6 books into one film, which is extremely noticeable in some cases.

I'm kind of nitpicking, because I had a great time. If you read this, I think you'll like it quite a lot.

* I haven't read the comics, but 1-3 are on their way to my home as we speak.
** Actually, Brian Lee O'Malley has something to say about that, re: intentions. I understand that referring to an authors intentions can be problematic, but also typically informative. Given the transparency found in the movie, I don't think that this should be complicating in this case.
*** It's not like that, but here's some fodder for our slash writer community.

.

Profile

atolnon: (Default)
atolnon

Syndicate

RSS Atom

Most Popular Tags

Powered by Dreamwidth Studios

Style Credit

Expand Cut Tags

No cut tags