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([personal profile] atolnon Jun. 1st, 2014 06:33 pm)
When I finish a project, the first thing I do these days is find another back-burner project I'd thought of or started and get back to work. The stuff I've completed is pretty marginal in a lot of cases. It's stuff like archiving data I've been meaning to back up, typing up old work (sometimes really old work), and in a few cases, just finding something I'd done in the past that I'd discarded, lost, or otherwise forgotten. It's nice, though. Start small. It's surprising to me to see all this work I've already done and some of it is better than I'd expected.

There isn't much to actually do with a lot of it, though. I mean, like, oh well.

Until I get some word back on where admissions will be going, everything I need to actually do is done. That's relatively disconcerting, because since I graduated in late '07, I was always aware of this list of stuff that needed to be done in order to re-enroll. The feeling that there was something that should be done was with me even when I had no immediate intention of trying to re-enroll, like when I was up in Bellevue or when I was living in Glen Carbon. I'm not talking about quality. I'm just saying that I do have something to submit. That will be judged on its quality by others, so it's in limbo for me, but until I get that feedback I'm free of that feeling.

But here I am. Very quick to put something on that front burner.

So, I have this Google Site. It's technically public, but there's not much there for most people unless you're really excited about literary notes I'm saving so I don't lose them or Exalted. I knew I wanted a location to store stuff I've done and stuff I'm working on, but I hadn't ironed out exactly what I wanted it to do. I still haven't ironed out what kind of structure and layout I want for it, because I'm still incredibly dissatisfied, but I've worked out that I value that space primarily as a kind of online workbench. I'm dick at making something look nice, and I'm more interested in a layout that takes me where I want to go in as few clicks as possible in the most intuitive way (for me) possible, with the cleanest, non-obfuscating design possible. So, it'll remain public if you're the kind of person who wants to see exactly what it is that I do in my spare time, but hopefully the layout will continue to make it easy for myself to access my work.

If this sounds really self-indulgent, it really is. I'm moving away from imagining any of this with any kind of commercial application and towards viewing it as a purely personal project space, with academics being a thing when it becomes more of a concrete thing in my own life.

Right now, I have three personal projects that I'm looking at that are all intertwined both in mechanical and conceptual headspace, since they're all Exalted projects. I don't really care if Exalted is the most popular game - it's got some love, since the Kickstarter absolutely blew up - but I love some of the ideas written into it, and I unapologetically will continue to write fan stuff for it. I just went back to RPG.net after a long (unannounced) hiatus, and there are a lot of people that don't care for the exception-based design format. Well, I love it. I love the mechanical-playing card-like feel of Charms and I like mechanically heavy character design, but I also feel like it needs a major overhaul. I also still feel like I trust the design team to work on that in their own way, but they're not using the nWoD system and I love the nWoD system, while feeling like it can be reasonably used to facilitate a better overall streamlined mechanic for Exalted.

I wasn't nuts about GMC, but it seems like that's my own cross to shoulder. While I can do whatever I want in the design space I choose, for some reason working in nWoD doesn't seem as weirdly niche as resolutely fighting the GMC update and doing all new mechanical developments in the pre-GMC system.

So, I'm taking a new look on my Synod project because I'm reasonably sure that nothing's going to come of that proposal after the small discussion I had with hatewheel, like, 9 months ago. I'll probably wait until Exalted 3 is released to do any more mechanical work on it, even though it's exceptionally tempting to begin work from a nWoD standpoint. (If the other projects make it significantly far and I feel like I'm doing okay on progress, I might. That's clearly a long shot.) Nexalted and Brent's WoD Exalted projects will get dusted off. They're conceptually close enough that the base mechanical representation will pretty much only need to be done once.  
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