This is something of a thought excercise that I'm posting here for a few reasons. First, I wanted to re-do Kilroy and this is my journal. Since I'm doing this anyhow, I'm posting it here. Second, it's basically knocking around in the 2nd Ed. rules set before 3rd comes out. Since I've talked a lot in general about BP versus EXP spending and static versus scailing costs, it's relevent if you're interested in that kind of thing as a case study. Third, Exalted powers tend towards exception-based mechanics and character creation is full of pit traps. Players who are experienced with any system will often begin to navigate that system with what they assume is intuition, but Exalted (and many other systems) are not particularly intuitive. Checking what a system incentivices is a step towards building in better incentives.
Anyhow, step one's the concept. It's going to include a little character conceptual and mechanical information about Kilroy from 1E (that I still remember, anyhow), a little of what tends to be understood about the mechanical situation of Exalted 2.5, and where that leaves me conceptually now, before I break into the mechanics of the building process.
Since this is long, I'm putting these all under cuts.
( Read more... )
Anyhow, step one's the concept. It's going to include a little character conceptual and mechanical information about Kilroy from 1E (that I still remember, anyhow), a little of what tends to be understood about the mechanical situation of Exalted 2.5, and where that leaves me conceptually now, before I break into the mechanics of the building process.
Since this is long, I'm putting these all under cuts.
( Read more... )