atolnon: (Default)
( Jul. 9th, 2015 10:13 am)
I've been trying to keep a reasonably rigorous schedule during this summer, which can be hard. The days really tend to blend into one another and there isn't too much I can do that's required money at any level. I haven't had a break or a vacation in a long time, but I thought I remembered how days passed and what it felt like, and I guess I didn't? Or maybe it's different every time. It feels more like being jobless, but to be more accurate, it's waiting for my job to start.

The scholarship I'm doing, if you want to call it that, is important but I don't really know what the full ramifications will be. Some of it has a direct end in mind like, for example, the theory I've been finding on certain elements of post-colonialism and Marxism, combining that with readings on science fiction, spec fiction, mostly cyberpunk though I've got opinions on that you'll probably hear pretty soon. Other stuff isn't tied to anything in particular or is tied to totally seperate projects. I ran into a lot of conceptual roadblocks in the beginning of June and the end of May that held me up, because I didn't know exactly where to start. I was dissapointed with a lot of the essays and books I had read. So, I'm not starting from scratch at all, but I'm still doing a lot of work laying parts of the foundations for what I want to write under the terms I feel are most conducive to talking about, say, games writing in one case, or the way I see sex and gender spoken of in another. Even if I don't write anything extensive about some of what I'm working on, I still need to get it out, if that makes sense. So, I make extensive notes and if I want them, I guess they're there.

Kay and I've got one game of King of Limbs left, as well as a denouement probably, for fun really.Then it gets added to the Google doc I've established, and several years of gaming end up finally completed. The last game's probably going to be reasonably intense - I want to make it fun and memorable, as well as exploring one last set of rules we haven't worked with all that often - the way the game works in an extended combat sequence. (Since there have been several small combats so far that I feel have actually worked beautifully.) Just like every game I've run, I've learned a great deal about my preferences as an ST, ways to run and pace games and scenerios that I feel have been successful and ideas and methods I feel detract from gaming fun and interest.

What I'd really like to do is run a game for between 3 and 5 people again, but it's time that's the killer. Even playing a game when I've got fairly little on my agenda is kind of taxing to me. Meaningful, enjoyable, and kind of difficult to schedule. There are a lot of times right before the game starts that I feel like I don't want to leave the house - which I'm glad I do, but I think it's basically an anxiety thing. The longer it goes on, the easier it is to get in the car and drive.
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