I am, oh so tentatively, putting parts together for my Changling campaign set around St. Louis. I like how my last game went, a Mage game centered around East St. Louis and its devastating history. It's a game that could have gone better, but is still probably my high-water mark as an ST. Some of my initial goals were basically unrelated. It's taking place in the near future, probably the Spring of 2010 as the area sees flooding similar to 1993.
The themes are shaping up to be paranoia in a sweltering, humid environment along with the competing drives between the desire for a mundane life versus being pulled into a life of the supernatural by a combination of curiosity, need, and the desire to act on the behalf of others. Also features spys, privateers, number stations, and local areas of interest.

I'm pretty deep into the research phase at this point.
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