I was observing a conversation (taking place online) the other day between Kay and some other chump on Plurk (which is a little like Twitter + Facebook, I guess) who was asserting that Tolkien and, indeed, most fantasy can't be considered literature because it doesn't meet the right criteria. And that we needed to respect her authority on this matter because she's in college for an English degree and she's spent an entire semester learning about this. 

Be still, my beating heart. 

That's pretty much like me sitting at a bar and having a nice pint of something and overhearing someone announce in no uncertain terms that my parentage is up for debate and that I likely wear last season's women's underwear.* I pretty much spent the rest of that morning pacing back and forth, ranting aloud. The person in question brought up issues of Tolkien not being suitable for the literary canon along with Hunger Games and Harry Potter, and then going over their criteria. 

I looked it up. Said chump deleted the thread, but here they were : 

1) Commentary on society at large or events at the time/in the past 2) Contributes to a literary movement IE. Romanticism, Realism, so on. 3) Significant impact on society at large

Personally, I think the whole thing is bunk. Canon is something that, afaict, allows cultural experts to dictate what someone needs to read in order to be considered cultured, ie, part of the educated mono-culture which has been in decline since it was discovered that subaltern groups can read and write.** Canon's just a tool like any other, really, just like genres are. Canon, the term 'literature', and genres are just things we use to help us talk about writing, and we shouldn't let them control us. I see people frequently forget that, though, and act like these things are divinely received wisdom. Whoops. You've got it backwards, friends. 

Even through those criteria, almost anything that you see written still falls under those criteria though, depending on how you want to interpret it. Hunger Games? Commentary. Contributes to a literary movement? Children's lit? A genre? Dystopian fiction? Too broad. I feel like she should have taken better notes, but this is what she gave us to work with. Significant impact on society at large! That's my favorite. Oh my. To say that Tolkien hasn't had an impact on society at large is laughable. But! Even terribly written work can do that. Don't make that a criteria for literature unless you want to let 50 Shades of Gray and Twilight in, since those are big in the White Person Accepted Media Sphere while other, terrifically written books by subaltern groups that have great impact on the readers and members of their attendant cultures, sub- and counter-cultures are neglected! 

The truth is, though, that words are literature. Anything written to have an effect is literature just like anything created to have an effect on people falls under the larger subheading of art. The terms and distinctions we make serve only to provide ways to meaningfully discuss the larger fields under certain headings. Using the terms like they've been used in the past to break away large parts of work from the collective and call them not worth studying loses us too much and disregards the efforts of too many trying to be heard, in my opinion, to be a moral act. 

* Is black not in anymore? It's difficult to keep up, these days. 
** After the Fact Trigger Warning : Snark.

atolnon: (Default)
( Apr. 22nd, 2010 12:20 pm)
If you read Penny Arcade(1), and you might, then you've probably seen Tycho and Gabe's response to Ebert's response(2) to Kellee Santiago's TED(3) (and Kellee responded to Ebert first(4), so it's possible you've seen that as well.). I am trying to give an impression of layers, here, but it's more akin to everyone trying to talk at once. We're in a crowded room, and Ebert yelled the nerd-equivalent of 'fire', and this is the kind of discussion that results.

Before I go any further, Tycho and Gabe and Kellee are correct. Kellee says that games are art, and they are. Tycho and Gabe are correct in that it's something of a non-conversation. Ebert is usually eloquent and sharp, but his remarks regarding games are cloudy and imprecise. The definition of art has always been murky; it relies entirely on dividing endeavors between what is and what isn't itself.

We love these divisions, but they're little more then conceptual guidelines that allow us to communicate. Video games check many of the boxes that we mentally conflate with art, just in a different way then we're taught to consider them. What is and what isn't art is a useless conversation, because practically speaking, almost every creative endeavor is art of a type. We make things and expect them to have an impact on those that engage with them. That's art.

I guess I'm more interested in those divisions then going further with the debate up top. There's the art-not art, then the high art-low art, then the literature-not literature, canon-non canon... you know, these are mostly useless divisions we use to make us feel better about the things we engage in. They exist to give a meaning to activities that are mostly hobbies. Important, maybe critical hobbies. Hobbies that do have inter-discipline differences. But instead of describing them by what they do, we title them based on how we want to feel about ourselves when we engage in them.

I watch films, and films are art. I watch films that are art, and the films that you watch are not. My hobby is important and I am made more meaningful based on its pursuit. You play games, and games are not art. My consumption makes me more meaningful then your consumption makes you.

That's it. It's just marketing.

(1) http://www.penny-arcade.com/  This actually has a direct link to most of the articles.
(2) http://blogs.suntimes.com/ebert/2010/04/video_games_can_never_be_art.html
(3) http://www.youtube.com/watch?v=K9y6MYDSAww - I think this is right.
(4) http://kotaku.com/5520437/my-response-to-roger-ebert-video-game-skeptic
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