This is a two parter. The first part is now, and there's a good chance I'll get the second at work. I'll cut them into two once I finish. I just don't want to clog everyone's friend's list like I know I do.
So, roleplaying is a topic tonight. I know people disagree with me, but I've always thought that playing regular mortals matched up against supernatural bugaboos is pretty cool. There's some problems with this, though, because once the big hardcover core books start getting printed, stuff like Mage, Vampire, and Werewolf, the temptation is to start busting these dudes and ladies out as the opposition to our stalwert Guy Whose Primary Weapon is Not Fangs, But Rather, A Maglight'. We'll call him Guy, for short.
Between you and I, well, I think Guy's at a disadvantage. Even with bucketloads of experience points, mortals have certain limits that they can't typically overcome. Merits don't let skin soak leathal, guns don't do agg, and you've got only one pool to try to overcome mind-effecting powers, and that last one's a doozy. In some important cases, people without a power stat can't even try to resist. Suck it, mortal world!
As much as I love a mortal game, and I do, I don't really see this as a design error. First of all, I really consider characters like Mages, Vampires, and Promethians to be Big Deals. Hard cover splats are basically the kings of the supernatural world. They're leagues more powerful, they've got self-awareness, they're organized, they can create or locate others of their kind, and their powers are diverse. Plus, putting myself in the shoes of a PC, and considering the nature of a mortals game (probably horror, for me) the idea that there's an entire warren for ancient blood-sucking undead is pretty harrowing.
Sigh. Anyhow, I have an alarm that goes off every 12 seconds for a problem I already know about. Frankly, I'm baffled at the number of people awake and willing to call in at 3 am. Like, if your whole neighborhood is out, I'm pretty sure I know about it. I can' t concentrate though. I'm going to have to call this off.
First the other stuff, since I feel like venting. I'm often reminded of my general powerlessness in the face of issues that range from the global to the deeply personal. I know that there are some things that I can accept responsibility for and expect my I'm capable to be typically sufficient, but there are a lot of things that are causing a great deal of anxiety that I really can't. It sucks for me that I have to ask for help, even from people are arn't doing much better then I am. It sucks that I can't help people with their problems, even though I want to. Even up above me, the sky is gray and thunder rumbles. I worry about my workload once I get into the office today. There's nothing I can do. *
So I did something I could take do. I scrubbed the bathroom from top to bottom. I might of missed a spot, but it's much, much cleaner now. Taking a shower, I felt a little refreshed. Now I'm taking what money I have and I'm treating myself to a coffee.
* As an aside, the weather was hella misleading. There was the brief, moderate shower that hit Fairview, which quieted down before I went into work. I thought I was fine. Then there was the massive downpour that put probably thousands of people out of power. That's what I've been dealing with for 5 hours. Whew.
So I did something I could take do. I scrubbed the bathroom from top to bottom. I might of missed a spot, but it's much, much cleaner now. Taking a shower, I felt a little refreshed. Now I'm taking what money I have and I'm treating myself to a coffee.
* As an aside, the weather was hella misleading. There was the brief, moderate shower that hit Fairview, which quieted down before I went into work. I thought I was fine. Then there was the massive downpour that put probably thousands of people out of power. That's what I've been dealing with for 5 hours. Whew.
So, roleplaying is a topic tonight. I know people disagree with me, but I've always thought that playing regular mortals matched up against supernatural bugaboos is pretty cool. There's some problems with this, though, because once the big hardcover core books start getting printed, stuff like Mage, Vampire, and Werewolf, the temptation is to start busting these dudes and ladies out as the opposition to our stalwert Guy Whose Primary Weapon is Not Fangs, But Rather, A Maglight'. We'll call him Guy, for short.
Between you and I, well, I think Guy's at a disadvantage. Even with bucketloads of experience points, mortals have certain limits that they can't typically overcome. Merits don't let skin soak leathal, guns don't do agg, and you've got only one pool to try to overcome mind-effecting powers, and that last one's a doozy. In some important cases, people without a power stat can't even try to resist. Suck it, mortal world!
As much as I love a mortal game, and I do, I don't really see this as a design error. First of all, I really consider characters like Mages, Vampires, and Promethians to be Big Deals. Hard cover splats are basically the kings of the supernatural world. They're leagues more powerful, they've got self-awareness, they're organized, they can create or locate others of their kind, and their powers are diverse. Plus, putting myself in the shoes of a PC, and considering the nature of a mortals game (probably horror, for me) the idea that there's an entire warren for ancient blood-sucking undead is pretty harrowing.
Sigh. Anyhow, I have an alarm that goes off every 12 seconds for a problem I already know about. Frankly, I'm baffled at the number of people awake and willing to call in at 3 am. Like, if your whole neighborhood is out, I'm pretty sure I know about it. I can' t concentrate though. I'm going to have to call this off.
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