(tiny work thing) I had a good day today. Played with rats, hung out with Frank and Lisa until I had to go into work. Early into the evening, the sky clouded over and a light drizzle precipitated. I enjoyed it - I didn't imagine that the pleasent light rain I enjoyed indicated that multple counties had been totally knocked out of power again. So I've been busy. It's been a pretty non-typical night with a lot of stuff going on behind the scenes that I don't actually have to deal with for once. (/tiny work thing)

My buddy [profile] nagarerutenshi seems to have been hoping for a clearer look on the Kindred of the East setting then I provided, (or maybe Exalted, which I'll likely get to in the future) which is totally fair, since the setting is typically the more interesting of the two when it comes to it and mechanics. Of course, asking about the setting of Kindred of the East is a lot like asking someone what Asia is like. You might get a brief about the really influential economies, you can't avoid talking about China and Japan, and you'll probably get a generalization about family honor or something. You can get away with a bit more because even if it's based on real, modern nations with real cultures, you're still dealing with mind-bending revenants, magicians, and wolf-people among others. Locationally, you just have to assume that the setting is the region, and is as accurate as the research as the ST and players are willing to do.

Really, though, most of the relevant information on our revenant pals to the east can be found from a quick search on wikipedia. The real issue, since it's my journal, is my opinion on the vampire related setting in general. Because it lumps so much territory in all at once, I was initially pretty leery of the possible racism-through-exoticism issue which eventually I considered to be a little much. It's true that eastern vampires are a seperate breed from western ones (they're more akin to revenants, really), and there's a lot of in-game misinformation thrown around in the 'fluff', but they're neither 'inferior' or 'superior' to the western vampire line, and honestly, Asia is bigger then Europe but recieved much the same treatment. Except that Asia was concentrated on for a full year while the standard lines maintained development for much longer, leading to more in-depth treatment. 

The truth is, I really like the setting. It really doesn't feel like a thin layer of new powers over your standard Vampire frame. To dip into mechanics just a bit, the differentiation of power sources derived from the same source (flesh, blood) and the different types of powers was nice. The different creeds (dharmas) which influence your characters development I thought were ok in the core book, but the splats treat them very nicely. The focus on completly different aspects of the world while still tying into the greater plot of the WoD was well done too. In general, I'm a fan of the line. Like standard Vampire, it's not my favorite, but I think I like it more because, honestly, the powers are a little fiddlier. Truthfully though, like Vampire the Masquerade, I've never played a paper and pencil game of KoE. So there's a lot more I could investigate.

From: [identity profile] nagarerutenshi.livejournal.com


Well you like the setting and that's good to hear.

Your last post, you mentioned a "Path of Whatever I'd Do Anyhow" and I'm not sure what that means.

Same with the racism-through-exoticism issue, I don't know what you're talking about.

I don't like comparing the eastern and western vampires, in fact I think the settings are so different I'd much rather play the Middle Kingdom as a separate game altogether.
But a comparison is called for in one sense.

What I like most about Kindred of the East, and I don't know if you'll agree, is the sense of purpose. Sure, the Kuei-jin have their political games, Dharmic rivalries and other such faggotry (I lack a better word), but when faced with something big, they put their petty concerns aside and go to battle.

In Vampire: The Masquerade, petty concerns is what the game is made of. Everyone has their little dramas and it seems to me they're so self-absorbed they couldn't get anything done even with Gehenna right on their heels. Then again, maybe I've played with the wrong people.

From: [identity profile] brantai.livejournal.com


The "path of whatever I'd do anyway" is a jab at morality Paths based on the complaint that they remove the theme of personal horror from the game by allowing you to pick a path that lets you just do whatever you'd do anyway without facing Humanity degeneration.

From: [identity profile] atolnon.livejournal.com


That's right. I think a lot of people kind of ignored the fact that you have to drop your Humanity path to 1, which is rampant carnage basically, to get a Path other then Humanity. I'm not sure how that works for a path like Road of Kings or Road of Heaven, but honestly, vampires arn't supposed to be common and Paths much, much less so. A path works more towards out of character horror as you realize what your PC has turned into, if horror is something you're aiming towards.

Racism-through-exoticism is just when you attribute traits to an outside group in a uniform whole. Something like the 'noble savage', something like the idea that a stone age technology person is going to have a more noble and 'good' civilization due to being uncorrupted by technology. In the case of exoticism, we treat people like objects when their civilization is different from ours.

From: [identity profile] nagarerutenshi.livejournal.com


Well, I understand the complaint, but Paths aren't just "now I can do whatever I want", it's more like "I'm not capable of being human anymore, I have to find another way".

There are still rules to be followed, but now you're being judged by different standards, but the internal conflict is still there. It's just not between Humanity and the Beast anymore, it's between the Vampire and the Beast.

From: [identity profile] atolnon.livejournal.com


I always liked Paths, or Roads, or whatever because I thought they were interesting. I also thought that, done right, they really underscore the inhumanity of a certain character but at the same time, if we consider Humanity to be all embracing, then we also must acknowledge that what we're being asked to accept as human is both rooted in a certain culture.

Roads from, say, Dark Ages like Road of Kings and Road of Heaven are both paths of morality that an individual mortal might take up. In fact, a mortal might take any of those, and seem odd or fanatical, but stranger things have happened. All vampires started with Humanity, as far as I can tell,* since I assume they've been stricken with a Judeo-Christian curse, they've all been stricken with a Judeo-Christian morality system.**

Anyhow, I think Path of Whatever I Was Going to Do Anyhow is really more of a dig at how players tended to treat Paths as opposed to what they were good for. Even vamps with a Path didn't tend to have high ones (demonstrating that kind of zeal is fantastically difficult) and most vamps bottomed out around 4 Humanity, with 6 being the upper average, and a couple hanging around 2 or 3. So that dude or lady with an 8 (Humanity or anything, really) is really going to stand out as exceptional.


* Can anyone refute that? It's been a while.
** Even if it's not the only game in town, as far as other splats assume, it's the curse they're stuck with.

From: [identity profile] nagarerutenshi.livejournal.com


I remember reading (not in the book itself) that in Dark Ages, Humanity was a Path like any other, and it wasn't even more popular than the other options. I think through history, as it became more necessary to hide their existence, the Camarilla created a consensus of having it as their "default" Path since it is easier to blend in with human society that way.


From: [identity profile] atolnon.livejournal.com


For the record, I'm not really sure the Kuei-jin were ever any better organized or serious-minded then the vampire clans of Europe and America; it's just that the vampire clans are typically focused on completely different objectives but don't, as a rule, follow any larger philosophical path.

I mean, the Giovonni wanted to pull all the ghosts to earth, the Sabbat were focused on fighting the almost Cthuluesque Antediluvians, but the Camarilla, the major PC group, mostly just wanted to make sure you didn't demonstrate to the public at large that there were a bunch of fanged blood-drinkers around.

One thing that might allow the Kuei-jin to focus better on philosophical concerns is that they really don't have any conception of a Masquerade. This supposed enlightened eastern way of life where everyone's cool with the supernatural is probably the most romantic notion portrayed, imo, and the one that makes the least sense.

I mean, didn't China kill every chicken in the nation on the suspicions that they had avian flu? Do you really think the government of Japan is going to be ok with vampires? I really doubt it.

From: [identity profile] nagarerutenshi.livejournal.com


You're taking things too literally about them having no notion of a Masquerade. It's just that they don't have a written rule about it. The Kuei-jin are taught to be discrete about their condition, and failure to do so is considered scandalous and punished as the ancestors might deem necessary.

From: [identity profile] atolnon.livejournal.com


Eh. Maybe they're discreet, but they don't have to be *that* discreet. They're even approachable. What I'm saying is that I can't think of a central government that would stand for that.

From: [identity profile] nagarerutenshi.livejournal.com


Well, I won't go out of my way to defend the setting, it's been a while for me and that's probably a flaw our group overruled when we played rather than a wrong interpretation on your part.

From: [identity profile] atolnon.livejournal.com


Really, it's hard to tell. The Kuei-jin have a shit-ton of inter-faction warfare that they like to hush up, but the Kindred are plenty petty. The Kuei-jin 'masquerade' isn't formal, and the formal rules are originally what I was talking about, but not drawing attention to onesself is still a virtue.

I'd like to check in depth, but I lent my books out, so it's going to have to wait.

From: [identity profile] nagarerutenshi.livejournal.com


Well, let me know how it's going as you play more. I want to know how it progresses.

From: [identity profile] atolnon.livejournal.com


That's just it, though. I only played the one game, and I'm not available for others. I move before the next one, and I left my books with the others players as reference materials. So there might be more discussion in the future, but I'm not going to look at it for a while.

From: [identity profile] brantai.livejournal.com


On another note, shark people are cool with asians but god help any cracker that gets all up ins.

From: [identity profile] atolnon.livejournal.com


Considering the Japanese fish the shit out of those waters, I'm surprised the shark-peeps arn't begging the EU for some aid.
.

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