I'm still working on an alternate version of an Exalted 3rd edition in my off hours. I mean, sometimes I should be cleaning, but I've been pretty fucking depressed and you can really only muck around so long like that before you kind of think, "Okay, well, it looks a little better and I really don't want to do this anymore."

I'm a little struck by how useless a job search is in December. I wasn't picked up for holiday work after all, and I'm mostly sitting around twiddling my thumbs. Retail ain't hiring at the moment. A lot of corporate is basically out to lunch the entire month, only to stumble in a little after the 1st of January with bags under their eyes and not all that much rest to show for their time off. So I write. And I want to write something productive, but only the Exalted cylinders are firing right now. I know pretty well just to work with whatever my obsession is, anyhow, because nothing else is getting done and I've ended up with ten thousand words of notes. 

So, I know that there's a real Exalted 3rd Ed coming. I'm excited for it, too. I really like the work the designers have put out in the past, and I think it's going to be great, but I also know that what they're up to is not what I'm up to. I'm explicitly working with the old assumptions and pulling out a lot of the wiring and infrastructure in order to build a new edition. I mean, I like tics, I like the Charm structures, I enjoy the challenge. I've really liked what Exalted has done in the past - it's heavily flawed, but it's a little unprecedented, too. Skill-based powers from the obvious Melee to Bureaucracy. I want to keep that. I don't know exactly what the developers are doing - I think they've got the staff to really blow it out of the water with a brand new envisioning of the line and giving Exalted its due, but I'm still hacking the old dream because I know that nobody is ever going to make the exact game I want made. 

That's the challenge I sat down with; take Exalted and find what's not working then find a way to make it cohesive in terms of setting and mechanics, and have that setting and mechanic set work flawlessly together. For me, it's already taken replacing Attributes, yanking, merging, and adding Abilities, and reimaging where the Exalt types, mortals, Incarna, and other races fall into the setting. 

Should I be doing other things with my time? Probably. I spent 12 hours on the site of a video shoot yesterday for Stand Alone. I've been to business meetings this week, so you know, I guess this is how I blow off steam. I really, really dig mechanics like I dig setting, fiction, and academics. I wish what I'm doing seemed more accessible, so maybe I'll work on that. I think I can do that, actually; take my vision for Exalted and translate that somewhat, even if you're not really a fan of this kind of thing, normally. I'd like to have greater mechanical representation, but I think I'm at the point where I can demonstrate my direction with broader, non-mechanical language. It's worth the time for me. 
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