I've been playing Fallout 3 lately, as I think I've mentioned. I'll kill a bunch of time on it on a weekend in between writing and stuff, but on the weekdays, it only gets about an hour of my attention. What I like about the morality of the game is that it's not quite the black-and-white morality of Star Wars franchises, and the things that ding you really make a lot more sense. In Star Wars, if I steal someones water, I can't see how anyone would give a shit, but you're living in the wastes now, so stealing someones Spam and clean water is going to be an issue.
I consistently take the good-guy role in these games, reflexively. There are no illusions I hold about how you behave in a game reflecting ones character, but selecting the 'good option' always feels like its the most obvious path. There's a neutral option which makes you more money, but you hardly need it. Cash in Fallout is most easily aquired by looting things you shoot, and there are a lot of bandit, raiders, and evil-aligned mercenaries in the Capital Wasteland. Act evil enough, and the Rangers come looking for you. Act good enough, and someone tries to bring the Talon Mercenaries down on your head. I look forwards to these meetings, because when they pop up, I just knock them down and take their stuff. Their turnaround must be dizzying at this point.
After a while, I got tired of it though, so I went to where they lived and basically removed them from existance. Forget these guys. I've got so much stuff, I've bankrupted most of the wasteland merchents. I buy all their ammo and I trade back stuff I don't want to get all my money back. I used my money to buy a house and a soda machine. I had money left over, so I decorated. People ran out of what I wanted, so I just have an apartment full of Buffout and Rocket Launchers, just in case. I'm like a black hole of intense heavy weaponry.
Fallout has these great weapons, and unlike in previous games, it's not hard to get your grubby mitts on a laser pistol pretty early in the game. Like always, you're looking at three ranged weapon skills, two close ones, and one that involves throwing. Typically, you want one of these at a good level, and there's really no better default skill then Small Guns. It covers everything from pistols to sniper rifles, ammo is cheap, damage is reliably high, and they're all over the place. Big Guns and Energy Weapons are super-fun, no doubt, but they're always a pain to level because they take up so much inventory room and ammo is rediculously expensive. There's very little that gets done with a rocket launcher that can't be done with a sniper rifle, and you don't blow yourself up for using a combat shotgun in close proximity.
Melee and Brawl are a lot of fun and get some great late game perks, but the problem remains that in a world full of super-mutants with fully automatic rifles, you're trying to hit someone with a knife. I love when a raider draws a knife on me, because there's never any debate who's going to win that fight.
Eh. That's really all my thoughts on Fallout.
I consistently take the good-guy role in these games, reflexively. There are no illusions I hold about how you behave in a game reflecting ones character, but selecting the 'good option' always feels like its the most obvious path. There's a neutral option which makes you more money, but you hardly need it. Cash in Fallout is most easily aquired by looting things you shoot, and there are a lot of bandit, raiders, and evil-aligned mercenaries in the Capital Wasteland. Act evil enough, and the Rangers come looking for you. Act good enough, and someone tries to bring the Talon Mercenaries down on your head. I look forwards to these meetings, because when they pop up, I just knock them down and take their stuff. Their turnaround must be dizzying at this point.
After a while, I got tired of it though, so I went to where they lived and basically removed them from existance. Forget these guys. I've got so much stuff, I've bankrupted most of the wasteland merchents. I buy all their ammo and I trade back stuff I don't want to get all my money back. I used my money to buy a house and a soda machine. I had money left over, so I decorated. People ran out of what I wanted, so I just have an apartment full of Buffout and Rocket Launchers, just in case. I'm like a black hole of intense heavy weaponry.
Fallout has these great weapons, and unlike in previous games, it's not hard to get your grubby mitts on a laser pistol pretty early in the game. Like always, you're looking at three ranged weapon skills, two close ones, and one that involves throwing. Typically, you want one of these at a good level, and there's really no better default skill then Small Guns. It covers everything from pistols to sniper rifles, ammo is cheap, damage is reliably high, and they're all over the place. Big Guns and Energy Weapons are super-fun, no doubt, but they're always a pain to level because they take up so much inventory room and ammo is rediculously expensive. There's very little that gets done with a rocket launcher that can't be done with a sniper rifle, and you don't blow yourself up for using a combat shotgun in close proximity.
Melee and Brawl are a lot of fun and get some great late game perks, but the problem remains that in a world full of super-mutants with fully automatic rifles, you're trying to hit someone with a knife. I love when a raider draws a knife on me, because there's never any debate who's going to win that fight.
Eh. That's really all my thoughts on Fallout.
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