atolnon: (Default)
( Feb. 15th, 2009 08:40 pm)
I feel tired after this weekend, even though it feels short. Does that make sense? It's been stressful.
Went out to the lot, and out of three lots, really only one car was comfortably within my price range, and that even exceeded my first estimates. When it comes to cheaper cars on one of these lots, here, your options are narrow and anything that's been there for a few days is at the end of its lifespan. I don't have qualms with that car. It's more expensive then I wanted, but a lot of that was warranty and insurance.

Most of the time, warranty isn't really something you need. Most electronics don't fail in any major way. Most cars don't explode. Most people arn't me, with my awesome luck. You know, I don't want to be that guy who finds his car broke unexpectedly and comes back in going 'is there anything you can do?' because that's why there's warranty.

I still didn't expect it to take so long, and I was beat by the time I got back, and I ended up in kind of a sour mood. I was pissy at everything, and my game still wasn't done, and I didn't really want to do anything. Still, I statted like a good ST, and things came out ok today. I mean, not great, but ok. I'm worried about the campaign, because I'm feeling like I either want to extend game length or break up long sessions into two-parters, and I know which one is more likely. The reason I want to kind of do that is that four or five hours didn't feel like long enough to do everything I wanted to do, and I once again ended up cutting aspects out and removing pieces from the fights. We ended up doing only one fight, but in the end, I think I got a better feel as to what the characters are capable of.

I stressed a lot because I had kind of a weird villain this game. On one hand, ghosts don't have much on a Solar Exalt because they can't combo and they can't learn anything but Terrestrial Martial Arts in terms of Charms, so they need to rely either on Arcanoi (where the really good war charms don't really appear in books) or those charms, I guess. In addition, there's now either a full circle or close to operating in the game, and a circle is going to mess someones day up. Knowning this, I just kept layering stuff on. Master of 5-Dragon Style, full sets of some Arcanoi. Artifact armor and weapon. 5 Essence, 9 Willpower, 5 in Conviction and Temperence. I'd wonder, 'Is it too much?', but it wasn't. Should of done a larger battle with more goons to make the PCs sweat. Still, we're gradually amping the power level of combat. Even though I've never really felt the need to do it in D&D, I'm feeling more and more apt to almost do set piece battles to clairfy which sun-invested demi-god is murdering what. The more PCs I have, the more I want to put them on a map and say, 'ok, where are you'?

That means combat, when it occurs, is a big, long affair. I've been doing a combat a game to work this kind of thing out, but I might do a more investigate world-exploring game next to break up the rythem and illustrate what's going on elsewhere. I kind of hoped to do a bit of a briefing between the Sidereal groups this game to keep them up to date, but I'm doing it off screen to save time.

So, the car has me wrapped up kind of tight. I'll feel better when I finish off some of my nearly-dead loans or obligations, and move on to the one that actually nets me transportation. All the others haven't gotten me shit lately, except the government is off my back and my mom feels like she hasen't gotten screwed, so there's not too much stress there at least.
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