I still have a whole lot on my plate, and there's nothing to do about it really except plug away at the list when I've got time and refrain from adding new stuff. Of course, I never refrain. So it goes.
I just finished going through Masters of Jade, which had arrived in dead tree format not too long ago. It wasn't a particularly long read and the price was right - I felt that it was a very good read and had lots of good ideas for running a Guild focused game, mortals in Creation, information on organizations and how they're built; it is basically a very good value.
Depending on how much you follow RPG.net, sidebars in new releases you may not have read, or Exalted in general, you may not have heard about the throw-away reference to a new type of Exalt called the 'Liminal'. Not much has been said and there certainly hasn't been a book announced, and the only present references to it are in the Masters of Jade book itself, where several are actually named. They appear to be an exalt-of-the-dead, meaning that design space continues to be populated by different ideas. But the Underworld is almost as large as Creation, if not as large, which means there's probably room for a few of them.
I don't think this means an end of my (scant and getting scanter) work on the Synodic Exalts because, first, they're a fan creation anyway so I don't actually have to worry too much about their place in the setting and second, well, there's really nothing on Liminals yet and Abyssals being what they are, Synods also shouldn't even exist in the first place. As written, they technically don't, since they actually exist only as a possibility of/for the Maidens; they're literally an unrealized potential statted up, even in my headcanon, with a possible way they might come in to existence should you ever decide you wanted them.
In any case, ever since word was breathed of an edition 2.5 for Exalted, I've held off on writing up too many mechanics for my Charm ideas. I think this was wise, and I've downloaded the errata for free from DriveThruRPG. Because it didn't come with a print option, I'll have to make do. Much of the pdf is concerned with individual Charms, but the errata covers things like DV caps, allows all Combos for free, and re-makes a lot of magical material bonuses and weapon stats so that soak is more viable and spamming perfect defenses really isn't feasible. I haven't internalized the rules yet, but they seem reasonable. The only problem with the way it's written at the moment is that you basically need the errata next to your book when writing up your character meaning that you either want the book and the pdf that you're using at a desk somewhere or that you need to print off your new pdf rules when cribbing your character.
I'll spare you my potential thoughts on errata at the table for the group I've played with in the past. Let me put it this way - I had a 3 month argument on the defend other action during our Abyssal game where I was subsequently mocked for a year for thinking that one existed because it was in an errata pdf that our ST hadn't seen, so it was decided that it was impossible to defend others except with stunts that I wasn't allowed to do. We also didn't use the Sidereal errata because our ST thought that the Sids were just fine as they were. If you know anything on the game, then meditate on that. This is the same group that, when I mentioned how extras were dealt with in the very first session of our Sidereal game, even when I pointed out the text in the book, I was derided but when a bunch of extras showed up in the very last game (actually, the ghosts of the very first extras for a very satisfying full-circle), the same ST excitedly told us the rules he had discovered for how to fight extras.
Look, it's something to consider. I'll certainly be using it in the future of games I run but whatever, you know?
So, this is just another post where I go on and on about Exalted. I'm sorry. This is my fandom and I love rpgs, you guys. Anyhow, I've got an awful lot to go do, I just wanted to update about one of the lighter things I'm up do recently while I'm sitting around in the nice weather at home. I'm sure I'll be back in a while to post about stuff that's frustrating and heavy, right?
I just finished going through Masters of Jade, which had arrived in dead tree format not too long ago. It wasn't a particularly long read and the price was right - I felt that it was a very good read and had lots of good ideas for running a Guild focused game, mortals in Creation, information on organizations and how they're built; it is basically a very good value.
Depending on how much you follow RPG.net, sidebars in new releases you may not have read, or Exalted in general, you may not have heard about the throw-away reference to a new type of Exalt called the 'Liminal'. Not much has been said and there certainly hasn't been a book announced, and the only present references to it are in the Masters of Jade book itself, where several are actually named. They appear to be an exalt-of-the-dead, meaning that design space continues to be populated by different ideas. But the Underworld is almost as large as Creation, if not as large, which means there's probably room for a few of them.
I don't think this means an end of my (scant and getting scanter) work on the Synodic Exalts because, first, they're a fan creation anyway so I don't actually have to worry too much about their place in the setting and second, well, there's really nothing on Liminals yet and Abyssals being what they are, Synods also shouldn't even exist in the first place. As written, they technically don't, since they actually exist only as a possibility of/for the Maidens; they're literally an unrealized potential statted up, even in my headcanon, with a possible way they might come in to existence should you ever decide you wanted them.
In any case, ever since word was breathed of an edition 2.5 for Exalted, I've held off on writing up too many mechanics for my Charm ideas. I think this was wise, and I've downloaded the errata for free from DriveThruRPG. Because it didn't come with a print option, I'll have to make do. Much of the pdf is concerned with individual Charms, but the errata covers things like DV caps, allows all Combos for free, and re-makes a lot of magical material bonuses and weapon stats so that soak is more viable and spamming perfect defenses really isn't feasible. I haven't internalized the rules yet, but they seem reasonable. The only problem with the way it's written at the moment is that you basically need the errata next to your book when writing up your character meaning that you either want the book and the pdf that you're using at a desk somewhere or that you need to print off your new pdf rules when cribbing your character.
I'll spare you my potential thoughts on errata at the table for the group I've played with in the past. Let me put it this way - I had a 3 month argument on the defend other action during our Abyssal game where I was subsequently mocked for a year for thinking that one existed because it was in an errata pdf that our ST hadn't seen, so it was decided that it was impossible to defend others except with stunts that I wasn't allowed to do. We also didn't use the Sidereal errata because our ST thought that the Sids were just fine as they were. If you know anything on the game, then meditate on that. This is the same group that, when I mentioned how extras were dealt with in the very first session of our Sidereal game, even when I pointed out the text in the book, I was derided but when a bunch of extras showed up in the very last game (actually, the ghosts of the very first extras for a very satisfying full-circle), the same ST excitedly told us the rules he had discovered for how to fight extras.
Look, it's something to consider. I'll certainly be using it in the future of games I run but whatever, you know?
So, this is just another post where I go on and on about Exalted. I'm sorry. This is my fandom and I love rpgs, you guys. Anyhow, I've got an awful lot to go do, I just wanted to update about one of the lighter things I'm up do recently while I'm sitting around in the nice weather at home. I'm sure I'll be back in a while to post about stuff that's frustrating and heavy, right?
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