Post Exalted game today, I spent a little time talking about the pacing of the actual playing time. I felt that I had been running the games badly, but I was comparing them to the best sessions I'd run in recent memory - namely, the first session of the Awakening game. I had gotten what I wanted by narrowing the scope to be able to treat individual actions with great attention, but Exalted has a wide scope, and I have been struggling with that.

Instead of giving vague options, I'm basically going to create a player-specified railroad, I guess. My new planned format is to start the game off by asking what players did in their downtime, resolve requests made at the end of last session, and describe what's happening off-camera. The session before, I've asked what players want to focus on. The main body of the game will be going into detail on what they decided they were interested in the last session. The scope of the game narrows to include that, and basically only that. There's no blocking off possible escape routes or coming up with cheesy reasons to force the players to be at a location, because they decided that's what they wanted to do. Hopefully this will result in a good time for everyone.
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