Friday isn't a weekend day, I know. It's my day off, though, so it counts for me. The RP session got canceled because our GM is basically going to be stuck at work (which is a bummer for us and him, incidentally), so instead, Brent, Val, and I are going to check out a pub based on the roll of a die. I don't recall the name of the place, but I checked out the beer selection and the menu, and it looks really good based off that. 

Friday's also the day that I take care of boring stuff that needs to be done, like laundry and cleaning. Like I said, it's not exciting, but it makes me feel better for the rest of the week and lets me go into Saturday without having to mess with it at all. Because I expect to head over to Uncle's Games around noon for Magic, I can appreciate that.

I got my cards in the mail, and made some tweaks to my Standard deck - everything under the cut won't make any real sense unless you play. Why am I posting it? For fun, I guess. =)

R/G/B Land Destruction

This is my current list.
Creatures
3 Llanowar Elves
1 Birds of Paradise
4 Fulminator Mage
3 Ascetic Troll
2 Hell's Thunder
4 Bloodbraid Elf
1 Broodmate Dragon

Spells
2 Incinerate
3 Terminate
4 Manamorphose
1 Rain of Tears
4 Creeping Mold

Land
3 Savage Lands
3 Karplusian Forest
3 Sulpherous Springs
3 Swamp
6 Forest
6 Mountain

This deck doesn't have everything I want in it, but it's heads and tails more consistent in its draws and ability to play then the last version was. The mana curve is a little bit of a lie, because Manamorphose doesn't really do anything except make the deck more consistent. It literally is -4 cards, because it replaces the mana it takes to cast it, replaces the card it takes to cast it, but it kind of acts like liquid in a mixture - if you want the batter to be smoother, add more Manamorphose. The only time it does anything besides level things out is when you cascade into it, then instead of flipping a card it acts like a very versitile can-trip Dark Ritual if you have something to cast. If you don't, anything you cascaded with just becomes a can-trip itself, which is still good.

Ok, here are some things nobody needs to tell you if you play. Birds of Paradise are good. If you draw them first turn, they're an amazing drop and the deck works about twice as good as it does normally with a Birds in play. The downside is that I have a grand total of 2 of them, and one's in another deck. For test plays, I'm switching it in (+1 Birds, -1 Llanowar Elf) and, well, Llanowar Elves are a card that I'm ok with drawing in my opening hand but never want to see again after that. I don't want to cascade into them. I don't want to play them, and I only barely care about their mana producing before turn 3. It's basically good for playing... Creeping Mold, and that's it.

I really like the Trolls in a general way, but I think that I'd rather play Putrid Leech. Leech drops on turn two, unlike any of my other things, and it gets big. It allows me to play Pyroclasm or Volcanic Fallout better then Troll does because I don't have to spend mana for it. It eats other bears better, it plays off a cascaded Manamorphose when I don't have land untapped unlike Troll, and, well, I don't think I really need many more reasons.

Bloodbraid Elf and Bituminous Blast are every bit as good as I thought. I lurve them to death. They're basically the consistency engine that drives this whole thing. I will absolutely play four of them.

Additional  Info:
Just came back from a trip to Uncle's for some test games. I didn't get to run it up against any Standard decks, but it plays smoothly and consistently. The person I played with recommended switching the Mold out for 3 more Rain of Tears. After running it, it seems like it might be a good idea.

.

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