I kind of expected a busy weekend and I didn't get one, to my relief. Unlike last Sunday, this one wasn't a terrible explosion of juniper-flavored booze, which makes sitting through work so much easier. The whole weekend was good. Soul Caliber 4 on Saturday, Changeling on Sunday. Friday night, we were playing Rock Band and got busted by the cops. Again. Seems the drumming is too much for our rowdy downstairs neighbors, so instead of just coming up here and asking up to keep it down, we get the 5-0 instead.
So we watch Venture Bros. instead. I turn to my chums and say "I think we should have Soul Caliber 4 here." Like say, to makeup for no longer being able to play Rock Band at the late hour of 10 PM on a Friday night. The next day, I nipped out to buy a copy, and came back with that and Little Big Planet, both for 20 bucks a pop.
The last time I played Soul Caliber, I lived in Seattle with a roommate who regularly schooled me. I didn't care. I fucking love Soul Caliber so much. When I am done playing, the other game is fucking Sword Barbie, which I play with total and concentrated abandon. I care about the tint of yellow on the armor and the brightness of the lacquer because I am a giant nerd. I can also play as Darth Vader, which makes me yearn for a variant of the game, ala Masters of Teras Kasai*.
Sunday didn't bring anything really weird to the table. It was the game with the first real, pitched fight where the PCs, despite not being 'combat characters' didn't have a whit of trouble dispatching four NPCs that were just re-skinned Gangbangers from the core book. I learned that complaints about 'gun nibble' are ridiculous and fist fights take a very long time to wrap up. The PCs drove on down to Carbondale to deal with a second radio tower, this time protected by goons with guns and were able to bring it down pretty adroitly. Interesting side effect which you may like to hear - Sam, the PI and part-time Thunderbird shot an ensorceralled guard with his pump-action shotgun for 5 damage, which I ruled caused him to drop his gun and clutch his side. It's a pretty serious wound for someone who's not a hardened killer.
Killing someone on Changeling business is a Clairity issue, and while the rest of the group were all for Sam dealing with the thugs from the get-go, Sam was nervous after they accidently caught people in the blast of the last radio tower. Caught with someone who might very well bleed out due to shotgun blast, after suduing the guards (no deaths), they marched them away from the explosion and dropped them off near to the hospital. That's 4 witnesses. I'm not sure if that'll bite them later, but I was able to work in all the hooks for next game.
I've developed a habit of pacing the thing like a TV show, down to phrasing descriptions of scenes as if people were watching. I blame Brent for starting that. We're even joking about 'next season'.
* Which I own, actually.
So we watch Venture Bros. instead. I turn to my chums and say "I think we should have Soul Caliber 4 here." Like say, to makeup for no longer being able to play Rock Band at the late hour of 10 PM on a Friday night. The next day, I nipped out to buy a copy, and came back with that and Little Big Planet, both for 20 bucks a pop.
The last time I played Soul Caliber, I lived in Seattle with a roommate who regularly schooled me. I didn't care. I fucking love Soul Caliber so much. When I am done playing, the other game is fucking Sword Barbie, which I play with total and concentrated abandon. I care about the tint of yellow on the armor and the brightness of the lacquer because I am a giant nerd. I can also play as Darth Vader, which makes me yearn for a variant of the game, ala Masters of Teras Kasai*.
Sunday didn't bring anything really weird to the table. It was the game with the first real, pitched fight where the PCs, despite not being 'combat characters' didn't have a whit of trouble dispatching four NPCs that were just re-skinned Gangbangers from the core book. I learned that complaints about 'gun nibble' are ridiculous and fist fights take a very long time to wrap up. The PCs drove on down to Carbondale to deal with a second radio tower, this time protected by goons with guns and were able to bring it down pretty adroitly. Interesting side effect which you may like to hear - Sam, the PI and part-time Thunderbird shot an ensorceralled guard with his pump-action shotgun for 5 damage, which I ruled caused him to drop his gun and clutch his side. It's a pretty serious wound for someone who's not a hardened killer.
Killing someone on Changeling business is a Clairity issue, and while the rest of the group were all for Sam dealing with the thugs from the get-go, Sam was nervous after they accidently caught people in the blast of the last radio tower. Caught with someone who might very well bleed out due to shotgun blast, after suduing the guards (no deaths), they marched them away from the explosion and dropped them off near to the hospital. That's 4 witnesses. I'm not sure if that'll bite them later, but I was able to work in all the hooks for next game.
I've developed a habit of pacing the thing like a TV show, down to phrasing descriptions of scenes as if people were watching. I blame Brent for starting that. We're even joking about 'next season'.
* Which I own, actually.
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Now that's a name I haven't heard in a long, long time.
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I didn't really like any of the Playstation fighting games at that point, except for Bushido Blade, which I probably played into the ground. Masters of Teras Kasai was a lot of fun at the time, though I haven't played it in a decade.
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