I saved you from a week of pointless hand-wringing. Not one of those entries made it past the first few paragraphs, which is just as well. There's a certain element of stress in my life at this point, which I'm dealing with in my own way. I've had nightmares return, for ex, but to my considerable frustration, I can't remember them.

I dig those dreams if I can recall what they are later. Maybe I'm not a big fan of the terror I feel, but the experience can't be replicated in any other way. Anyway.

I have it on good authority that Abyssals is wrapped up in one game. After all my bitching, you'd think I'd be relieved, but the last two games showed how good we could have been. The ST is adamant. All games are planned on 5 stages and stage 5 is wrapped up. The Abyssals take their names back and are free of the Neverborn. Interestingly, we were chatting after the game about transition into Solars, since the PCs were obviously after some kind of redemption. The answer was in the negative, obviously, since we just didn't have the time. To paraphrase, "That was step one of something like 12.", but that's an oppertunity we didn't even have. The game is about something else. It is, ostensibly, about the Solars, even when we're playing someone else. The Abyssals are a footnote in the main plot.

It's weird to think that we're playing our own tertiary characters.

I'm thinking of detailing the Changeling game from the notes after this Sunday. Is this the kind of thing anyone is interested in at all? I can post what I generate somewhere for viewing, if so. Actually, same goes for my older Mage game.

Awakening, like I may have mentioned, is next on the agenda.
In previous games, I've gone for street level. Not too many supernaturals, a cast of maybe a dozen actors on a game plot that's surprisingly focused. This next one is based on several different inspirations - Persona, Mage : the Ascension, major releases from the Awakening line, and other stuff.

The city will be whole cloth, not a real location, so that I can divide it in to 5 chief wards based on Watchtowers, each maintained by one member of the Pentacle orders, designed with a goal of creating a mirror of Atlantis in the fallen world. Obviously something needs to go wrong. I enjoyed my Changeling game, but I've gotten my biggest thrill when I was allowed to get weird. The Hedge and the Goblin Market were a lot of fun. Run down areas were also neat in their own way, but these mages are trying to build a city on a supernal blueprint that's gone catastrophic. Hopefully it won't be a bust.

I didn't generate the information I hoped to on Brent's behalf, re: oaths and possible charms for NExalted. I'll see what I can do now that the game's chiefly in retrospect for now.

From: [identity profile] atolnon.livejournal.com


That's good enough for me. I think every day has something going on through Sunday, which is just enough to leave me exhausted for Monday. Hopefully I can find some time.
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